During my time as a level and systems designer for Wildermyth, I crafted levels that challenged players while evoking feelings exploration and discovery. I designed a variety of monsters with unique abilities and behaviors that contributed to each feeling distinct.
Additionally, I conceptualized, iterated on, and balanced weapons and abilities to enrich the gameplay with tactical depth. Collaborating closely with the team, I refined mechanics and balanced gameplay elements to enhance the overall experience. Through my contributions, I helped bring Wildermyth to a successful endpoint, delighting players with its engaging storytelling, strategic gameplay, and richly detailed world.