During my time as a level and systems designer for Wildermyth, I crafted levels that challenged players while evoking feelings exploration and discovery. I designed a variety of monsters with unique abilities and behaviors that contributed to each feeling distinct. 
Additionally, I conceptualized, iterated on, and balanced weapons and abilities to enrich the gameplay with tactical depth. Collaborating closely with the team, I refined mechanics and balanced gameplay elements to enhance the overall experience. Through my contributions, I helped bring Wildermyth to a successful endpoint, delighting players with its engaging storytelling, strategic gameplay, and richly detailed world.
Wildermyth is a party-based procedural storytelling RPG where tactical combat and story decisions alter your world and reshape your cast of characters. The game follows heroes over their whole careers, from their pitchfork days to their powerful primes, even into old age and memory. Victory (or death, whichever comes first) isn't the end. Heroes go into the player’s "Legacy" and can show up in future play throughs. Over the course of several stories, legacy heroes grow into larger-than-life myths.
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Wildermyth: Armors & Skins - VFX Designer/ Systems Designer